
Dodgeball League Rules
Court
The official dimensions for the dodgeball
court in The Hitting Zone Dodgeball League will be as follows:
- Court
divided into two 25’ x 30’ areas with a 4’ x 30’ neutral zone located at center
court separating the two sides.
- Out-of-Bounds
line of approximately 3’ will surround the court with an endline at the back of each side.
- The
queue area will be designated by a 3’ x 10’ box for players deemed “out”
of the action.
Equipment
- Six (6)
regulation size dodgeballs will be used in play.
- Helmets
are not required but may be worn if a player desires.
- Knee
pads are not required but may be worn if a player desires.
Players
- Teams
consist of six players with rosters size up to eight players.
- Substitutions
may be made prior to the start of the game. No substitutions can be made during a
game, except in cases of injury.
Retrievers
- Retrievers
are players “out” or those designated to retrieve any ball that goes out
of play. Teams are responsible for
designating to the Referee which player is the retriever if there are no
players “out”. There will only be
one (1) player designated as retriever should all players be “in” action.
- Retrievers
must remain out of bounds at all times while “out” of the action.
- Retrievers
are only allowed to field balls from their side of the court.
Matches
A regulation match is played in a
best-of-five format. Only the
best-of-five format will be used in the standings although additional games may
be played to guarantee a 30 minute “play time”. Games do not have a time limit
but the Match is limited to 35 minutes total.
A new game cannot start after 30 minutes of time has elapsed. Games will be played as an elimination game
(see definition below) until the 30 minute time mark has been reached. If the final game is not completed before the
35 minute match limit the final game will be played as a scored game (see
definition below).
Game Types
- Elimination Game – a game played
until all opponents on one side have been eliminated. The first team to eliminate all its
opponents is declared the winner.
- Scored Game – a scored game is
initially played as an elimination game, but due to time constraints the
game’s winner will be determined by the number of players remaining “in”
at the end of the allotted time.
Beginning Play
Play begins with all players positioned behind their team’s endline. Upon the
Referee’s call of 1,2,3, Dodgeball players will
initiate the Rush. False starts will
constitute a restart. Two consecutive
false starts by a team will cause the designated retriever to be deemed out for
the next restart.
The Rush
- The
Rush occurs at the beginning of each game or reset.
- Upon
the official’s signal, both teams rush to center court and attempt to
retrieve as many balls as possible.
- A team
may rush with as many or as few players as it wants, but at least one
person from each team has to Rush.
- There
is no limit to how many balls an individual player may retrieve.
- Players
may not slide or dive head first into the neutral zone or they will be
called out.
- Crossing
over the neutral zone will result in an “out”.
- Players
may not physically grab or pull another player across the neutral zone or
prevent them from returning to their side of the court.
Putting a Ball in Play
The player and the ball must go completely behind the attack
line. During the Rush, any ball
retrieved from the neutral zone must be taken out of the neutral zone before it
may be thrown at an opponent.
Time Outs
There are no team time outs.
Only the Referee can call a time out and the decision about any player’s
status as being “in” or “out” based on balls in play during the timeout call
will be at the Referee’s sole discretion.
Outs
A player shall be deemed “out”
when;
- a live ball thrown by an opponent hits any part of the
player’s body or clothing on a fly.
- a player is hit by a live ball rebounding off another
player or a blocker ball is dropped after direct contact from a thrown
ball by the opponent.
- a defending player catches a live ball you have thrown.
Players shall return to the field
of play from the Queue in the order they were put “out” (i.e. first “out”,
first “in”)
Blocking
- Players
can defend themselves by blocking the ball in flight with another ball,
but must retain control over the ball they are blocking with. A player dropping or losing possession
of the blocking ball is deemed “out”.
- Any
blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is
deemed “out”.
Stalling
- The
act of intentionally delaying the game is considered stalling.
- If a
Referee determines that a player or team is stalling, the referee will
warn said players or team with a 3 second countdown. The stalling player(s)/team(s) must
forfeit the balls on their side of the court by advancing them into or
past the neutral zone.
- If
both teams stall, a reset may be required with the remaining “in” players.
Out of Bounds Rule
- If any
part of the player’s body touches the endline,
sideline or center line, the player shall be deemed “out”.
- Momentum
may carry a player out of bounds while making a catch providing control of
the ball was established and one foot was down inbounds prior to going out
of bounds.
Neutral Zone Rule
The neutral zone is a 4’x 30’ area around the center
line. A player may safely step into the
neutral zone but not across. Any player
crossing over the center line is deemed “out”.
Headshots
A headshot occurs when a player is hit directly in the head
by a high thrown ball. Headshots are to
be avoided and any thrower committing a headshot deemed on purpose may be
called “out” at the discretion of the Referee.